This LRWC SMG-45 has been a personal project for me the last couple of days during my winter break from school. Its been a fun project, both on the modelling side of things and the texturing, this project took me about 4-5 days to complete. My main goal was to make a game-ready weapon that had a fairly newish look to it, but still give it some subtle wear and signs of usage. I also wanted to showcase the "in-game"-view, as this is the weapons main area of usage. I tried to keep it fairly low-poly, and I probably could have optimized it even further, but when this gun actually make it into a game I will probably do one more pass of the topology.
Overall im pretty happy with the end-result, considering the time it took to finish it. As for story-telling and personal touches i do think i may revisit this one in the future.
This "in-game"-representation is not actually from a game, but only a representation of what the weapons FPS-view would be.